Welcome to One More Fishing Game (OMFG!).
Marketplace: OneMoreFishingGame
In-world: OMFG Shop in Dutch Harbor
Price: Free with some optional paid bits.
There's already dozens of these in SL, this is one Rez made! The unique-ish parts are:
Current we have one(1) freebie rod compatible with the game. We're working on others. You'll need to attach it to play.
The HUD, which you'll see called an 'MFD', is a dynamic text display system. It has a lot of text display cells that can hide, recolor, act as buttons, etc. There's a real, bespoke HUD update coming, but this display also needs wide audience testing .
Idle Screen
System Menu (the little ≡ button ) This lets your enlarge or shrink the hud. It also lets you pick from several display color themes and fonts for your reading preferences. Rez puts a lot of effort into readability these days.
Tacklebox This lists the baits and lures in your inventory. Click one to set it on your hook.
Fish Bucket Where previously we displayed individual fish catches, we currently display your total weights along rarity tiers while Rez's autism builds out the inventory sheets.
Trash/Loot As you fish, sometimes you'll pull up loot or trash. It is stored here and can be paged through.
This might be a little overbuilt, but there are four variables in the tackle/fish pool. Water Preference (Fresh,Salt,Either), Smell, Wriggle, and Shininess. Each tackle has it's own values and will catch different types of fish. There's a lot of overlap because fish are pretty dumb. But some rarer fish might have very narrow prefernces.
Baits - These are consumed when you catch a fish. No-hits or Loot hits don't consume a bait. Lures - Lures have a durability value that isn't visible yet, but it'll tell you when you're down to about 10 hits.
When you run out of tackle, or feel your bucket is too heavy (there's no limit on it yet, but...), you can visit an OMFG Fishing Stall to redeem your bucket and loot, and but more tackle.
Presently, the only permanent one is at the OMFG Store in Dutch Harbor. Presently it's just a button to tell your attached HUD to do things.
Q: Why did you switch to a text hud? A: The Septocell Multi-Function Display (SeptoMFD) system is made for adaptable, rapid app and game prototyping. Rez doesn't have the spoons for bespoke displays while he's still randomly adding features.
Q: Will you migrate the old OMFG player data to the new system? A: Probably the balances but not the inventory.
Q: So this game is tracking me? A: We don't store the movement. But when you change regions or teleport the HUD will check to see what 'biome' you're in. If you're in a region that's never been visted with an ATHR device, we might store that region in an index for future mapping system purposes but we're not tracking you specifically.
Q: How do you plan to monetize this? A: When we get other ATHR systems online we might let you pay to be a 'premium fishing hole'.
Q: Do the Biome Bouys work in 1.7? A: Not yet. I'll have to issue an update.